Monday, August 12, 2013

AO good enough?

So here is the bounce lighting combined with the direct lighting.
Got to say I'm a little disappointed, after all that messing around I expected a lot more. There is some nice bounce lighting under the ships bridge coming off the deck. But apart from that it looks mostly like ambient occlusion.
I already have lots of ideas on how to make this better, but I'm keen to get back on to coding rift stuff. So this will have to do for now.

Wednesday, August 7, 2013

Lets bounce

Picked up a new GTX 770 so I felt the need to do some more GPU compute work. I had a go at computing some bounce lighting, this is what I've come up with so far. Its only one bounce and it takes about 24 hours to light 16384 X 16384 pixels. (Think I should stop blaming the hardware and write faster code). I think the sky maybe over influencing the final result. But we'll have to wait until I composite it in before we will know.