I'm just a programmer who enjoys pushing around pixels.
Thursday, December 27, 2012
Took quite of bit of time
I wanted to get some lighting into my virtual texture demo. So I wrote a super simple GPU light-mapper. Well maybe I shouldn't have made it so simple. Because it took ~32 hours to bake out a 16K * 16K light-map.
Looks OK for a first try, but those seams are killing me. But wheels are in motion to get some nice UV's.
Of course the next step is to bake in the diffuse textures as well.