Saturday, December 29, 2012

All lit up

So here it is: shadows, ambient occlusion and diffuse all put together.
Note I tried to match the camera angles as best I could from the ambient occlusion images (here)
If it wasn't for those seams I'd be happy. I've had quite the adventure doing some GPGPU'ing to bake out all that lighting data. I should write it all up. But for now I'm off the the beach, To give my GPU a rest  ;)

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