|Computer||GPU||Gflops||Light 268435456 pixels|
|Build(Linux Box)||6600 GT||47||~386 hours|
|Laptop||GT 620M||269||~64 hours|
|MainPC||GTX 460||907||~22 hours|
Any way here is what it looks like.
Hard to see from this image but trust me it looks a lot nicer. Once I fix up the bilinear filtering I'll post another video and you can see for your self.
But I really want to try a 32k * 32K texture next. Which would take about 8 days! So looks like I have some optimizing to do. Unless anyone has a render farm they are not using?